Entrepreneur, researcher, game designer, computer scientist, author and performer. He graduated in Computer Science and Digital Communication from the University of Bari in 2014, and from the Galante Garrone School of Theater in Bologna in 2017. He has attended masterclasses at the Biennale College in Venice with Fabrice Murgia and Jakop Ahlbom. In 2018, he began collaborating with Robert Wilson in the play Oedipus Rex, touring in important Italian (Teatro Grande in Pompeii, Olimpico in Vicenza, Mercadante in Naples) and European theaters (Epidaurus - Greece, Baltic House in St. Petersburg - Russia, National Theater in Budapest - Hungary). He has taken part in specialization courses in Dramaturgy, Algorithms and Hypermedia in Italy and abroad, where he deepened his knowledge of performing body and digital identity by developing the workshop "Let 'em feel your presence" at the Watermill Center, NY. In 2019 and 2020, his interactive performances placed semifinalists at the Biennale College Teatro for directors under 30.
His interactive storytelling project SEPHIROT®, case study in several conferences and academic papers (Remote Connections, EASTAP, IFTR, Roma Europa Festival), won in 2021 the grant for startups in the videogame sector from Istituto Luce Cinecittà and LazioInnova, making it the first VR videogame based on hyperdramaturgies with motion capture performers. He develops with CIRMA and the University of Turin the software DOPPIOGIOCO in its SEPHIROT®-compatible version. He obtained a Master's Degree in Game Design for Territorial Enhancement at the University of Camerino in 2023. That year, he founded the innovative startup CHRONES. SRL, of which he is CEO. He is currently Adjunct Professor in Università Statale di Milano for the Lab "Digital Content and Interactive Storytelling for Theater" in the course Music, Cultures, Media, Performance, A. Y. '23/'24, where he conducts research and teach on Digital Body & Performance and Interactive Storytelling.
What drives me to continue two apparently separate careers is undoubtedly the desire to discover the connections between virtual and real.
I agree with who wants something to change before it can become routine. Both in work and in daily life, those who stop are lost!
I always look for a strategic approach to create a community, whether concrete or virtual. In a society that becomes increasingly horizontal, coordination and collaboration are fundamental.
I am not incline to choose the easiest way in solving problems: evaluation through different perspectives can lead to unexpected discoveries.
Services I provide: this is the shortcut of my offer - what I can do.
Gamification have become fundamental not only in art, but also in business and in the education/formation sector. For this reason I developed the role-playing gaming device Sephirot© - The Game.
As an academic and software developer, I find in cyberspaces and virtual reality the possibility to create new worlds and pull further the boundaries of the human nature, trying to mix motion capture and artificial intelligence.
It's pratically impossible for me to consider the approach to visual art as anything other than directing, and vice versa. During the shows I present, I always try to merge these performing arts languages: body, music and image.
My training for the scene is mainly based on acting, mime and clown, but I've had several opportunities to challenge myself in physical and endurance performances. The body is the base from which I work.
Writing with a programming language is not that different from writing in a real language. Realizing a concept through virtual words and making others see what you imagine: it's a full-stack dream!
Connetting people is not always simple, it requires a deep knowledge of media, being always up to date and sharing their goals. During these years I have discovered a lot of interesting things, such as create a community crowdfunding.
In this section you can see some remarkable features of my work.
Here's a list of the skills that I use most in my works.
There you can find additional information about my career.
See my LinkedIn accountFREELANCER. Digital Services, Gaming & Performance. Expert in RPG and Gamification, Developer, Director, Visual Artist, Actor, Web Programmer and Social Media Manager.
amministrazione[at]alessandroanglani.com