This page collects public examples, references, and case-study contexts for Alessandro Anglani's work on Hyperdramaturgy, SEPHIROT®, and playable performance.
Hyperdramaturgy is the structure. Anglani's SEPHIROT® Method is the applied design process. Playable performance is the public form.
The nonlinear dramaturgical structure that organizes what can happen.
The method for designing hyperdramaturgical systems that can be played live.
The public form based on rules, roles, agency, choices, and consequences.
SEPHIROT® has been used as a playable system for live works where dramaturgy is not a fixed line, but a field of possible scenes, roles, choices and consequences.
The project has entered academic discussion through Connessioni Remote, EASTAP and IFTR, connecting representation, simulation, interactive dramaturgy and game design.
SEPHIROT-related work has crossed Biennale College Teatro, Romaeuropa / ADV Gathering, and Torino Film Industry, moving between theatre, digital arts and live innovation contexts.
Through CHRONES. and SEPHIROT Interactive Experience, the system expands into VR, audience engagement, education, museums, team building and hybrid live/digital performance.
The journal published Anglani's paper "Sephirot - il Gioco: passaggio tra rappresentazione e simulazione".
The IFTR World Congress programme lists "SEPHIROT IL DOPPIOGIOCO - FROM REPRESENTATION TO SIMULATION" by Alessandro Anglani.
EASTAP conference material lists Alessandro Anglani and SEPHIROT / DOPPIOGIOCO in a research context.
These references place SEPHIROT® inside a research conversation on interactive dramaturgy, representation, simulation, and playable narrative systems.
La Biennale official page lists Alessandro Anglani among selected participants for the third phase of Biennale College Teatro 2019.
Roma Culture lists Anglani among participants in ADV Gathering - Arti Digitali dal Vivo, within Romaeuropa Festival 2022.
The TFI programme lists "SEPHIROT® PERFORMANCE e il game design per lo spettacolo dal vivo" with Anglani as speaker and author of the SEPHIROT® system.
Between 2019 and 2020, SEPHIROT-related interactive performance research entered Biennale College Teatro selection paths for young directors.
Rome Videogame Lab material documents CHRONES. and SEPHIROT Interactive Experience in the Cinecittà Game Hub / Lazio Innova context.
CHRONES. presents SEPHIROT® Interactive Experience as immersive VR and audience-engagement work.
The selection marks a new development path for SEPHIROT® within hybrid live and digital performance.
In Anglani's framework, SEPHIROT® was developed as a VR videogame prototype based on hyperdramaturgical structures and motion-capture performers.
Anglani's artistic curriculum lists SEPHIROT® productions from 2019 to 2024, including Eliogabalo, Montecchi e Capuleti, Il Soldatino di Stagno, Cyrano, L'Aquila e la Volpe, La Volpe e il Corvo, Marino, and Soda.
Together, these productions show SEPHIROT® as a repeatable live format, not a single isolated experiment.
Existing portfolio material about the interactive storytelling system.
Existing performance and visual-direction work connected to live practice.
Existing public references, interviews, and research links.

Hyperdramaturgy, SEPHIROT®, playable performance, interactive storytelling, game design, performance and R&D.
amministrazione[at]alessandroanglani.com